Copyright ©1995 by NeXT Computer, Inc. All Rights Reserved.
Sound Functions |
Accessing Sound Devices and Hardware
Access sound devices |
int | SNDAcquire(int soundResource, int priority, int preempt, int timeout, SNDNegotiationFun negFun, void *arg, port_t *devicePort, port_t *ownerPort) | |
int | SNDReset(int soundResource, port_t devicePort, port_t ownerPort) | |
int | SNDRelease(int soundResource, port_t *devicePort, port_t *ownerPort) |
Reserve sound devices for recording or playback |
int | SNDReserve(int soundResource, int priority) | |
int | SNDUnreserve(int soundResource) |
Set the host computer for subsequent playback or recording |
int | SNDSetHost(char *newHostname) |
Sound playback utilities |
int | SNDSetVolume(int left, int right) | |
int | SNDGetVolume(int *left, int *right) | |
int | SNDSetMute(int speakerOn) | |
int | SNDGetMute(int *speakerOn) | |
int | SNDSetFilter(int filterOn) | |
int | SNDGetFilter(int *filterOn) |
Recording and Playing
Play a soundfile |
int SNDPlaySoundfile(char *path, int priority) |
Recording and playing a sound |
int | SNDStartPlaying(SNDSoundStruct *sound, int tag, int priority, int preempt, SNDNotificationFun beginFun, SNDNotificationFun endFun) | |
int | SNDVerifyPlayable(SNDSoundStruct *sound) | |
int | SNDStartRecording(SNDSoundStruct *sound, int tag, int priority, int preempt, SNDNotificationFun beginFun, SNDNotificationFun endFun) | |
int | SNDStartRecordingFile(char *fileName, SNDSoundStruct *sound, int tag, int priority, int preempt, SNDNotificationFun beginFun, SNDNotificationFun endFun) | |
int | SNDStop(int tag) | |
int | SNDWait(int tag) | |
int | SNDSamplesProcessed(int tag) | |
int | SNDModifyPriority(int tag, int newPriority) |
Reading and Writing Soundfiles
Read a sound from a file |
int | SNDReadSoundfile(char *path, SNDSoundStruct **sound) | |
int | SNDRead(int fd, SNDSoundStruct **sound) | |
int | SNDReadHeader(int fd, SNDSoundStruct **sound) | |
int | SNDReadDSPfile(char *path, SNDSoundStruct **sound, char *info) |
Write a sound to a file |
int | SNDWriteSoundfile(char *path, SNDSoundStruct *sound) | |
int | SNDWrite(int fd, SNDSoundStruct *sound) | |
int | SNDWriteHeader(int fd, SNDSoundStruct *sound) |
Accessing Sound Data
Create and free a sound structure |
int | SNDAlloc(SNDSoundStruct **sound, int dataSize, int dataFormat, int samplingRate, int channelCount, int infoSize) | |
int | SNDFree(SNDSoundStruct *sound) |
Gain access to sampled sound data |
int | SNDGetDataPointer(SNDSoundStruct *sound, char **ptr, int *size, int *width) |
Measure samples in a sound |
int | SNDSampleCount(SNDSoundStruct *sound) | |
int | SNDBytesToSamples(int byteCount, int channelCount, int dataFormat) | |
int | SNDSamplesToBytes(int sampleCount, int channelCount, int dataFormat) |
Accessing the DSP
Boot the DSP |
int | SNDBootDSP(port_t *devicePort, port_t *ownerPort, SNDSoundStruct *dspCore) |
Run the DSP |
int | SNDRunDSP(SNDSoundStruct *dspCore, char *toDSP, int toCount, int toWidth, int toBufferSize, char **fromDSP, int *fromCount, int fromWidth, int negotiationTimeout, int flushTimeout, int conversionTimeout) |
Compressing Sound Data
Compress or decompress a sound |
int | SNDCompressSound(SNDSoundStruct *fromSound, SNDSoundStruct **toSound, BOOL bitFaithful, int compressionAmount) |
Query for frequency bands used by Audio Transform Compression |
int | SNDGetNumberOfATCBands(int *numBands) | |
int | SNDGetATCBandFrequencies(int numBands, float *centerFreqs) | |
int | SNDGetATCBandwidths(int numBands, float *bandwidths) |
Speed up or slow down playback of ATC sound |
int | SNDDropATCSamples(int numSamples, int bySamples) | |
int | SNDInsertATCSamples(int numSamples, int bySamples) |
Modify volume or equalization for ATC playback |
int | SNDSetATCGain(float level) | |
int | SNDGetATCGain(float *level) | |
int | SNDSetATCEqualizerGains(int numBands, float *gains) | |
int | SNDGetATCEqualizerGains(int numBands, float *gains) | |
int | SNDScaleATCEqualizerGains(int numBands, float *gainScalars) |
Set or get ATC parameters |
int | SNDSetATCSquelchThresholds(int numBands, float *thresholds) | |
int | SNDGetATCSquelchThresholds(int numBands, float *thresholds) | |
int | SNDUseDefaultATCSquelchThresholds(void) |
Set and get compression attributes used in recording |
int | SNDSetCompressionOptions(SNDSoundStruct *sound, int bitFaithful, int compressionAmount) | |
int | SNDGetCompressionOptions(SNDSoundStruct *sound, int *bitFaithful, int *compressionAmount) |
Converting Sound Data
Convert between logarithmic and linear units |
float | SNDConvertDecibelsToLinear(float dB) | |
float | SNDConvertLinearToDecibels(float linear) |
Convert a sound's attributes |
int | SNDConvertSound(SNDSoundStruct *fromSound, SNDSoundStruct **toSound) | |
unsigned char | SNDMulaw(short linearValue) | |
short | SNDiMulaw(unsigned char mulawValue) |
Editing Sound Data
Copy all or part of a sound |
int | SNDCopySound(SNDSoundStruct **toSound, SNDSoundStruct *fromSound) | |
int | SNDCopySamples(SNDSoundStruct **toSound, SNDSoundStruct *fromSound, int startSample, int sampleCount) |
Edit a sampled sound |
int | SNDInsertSamples(SNDSoundStruct *toSound, SNDSoundStruct *fromSound, int startSample) | |
int | SNDDeleteSamples(SNDSoundStruct *sound, int startSample, int sampleCount) | |
int | SNDCompactSamples(SNDSoundStruct **toSound, SNDSoundStruct *fromSound) |
Sound Errors
Describe a sound error |
char | *SNDSoundError(int err) |